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George Lovett
George Lovett
Digital Artist and Game Designer
Fairfax, United States

Summary

I am a dedicated, collaborative Game Designer with a bachelor's degree in game design and 2 years of experience bringing games to life with a unique intersection of technical and artistic knowledge and skills. Training and experience in Unity and Unreal Engines, 2D & 3D art and asset implementation complements my ability to create engaging characters, stories, and game play interactions. Seeking a position to apply my skills with opportunities for growth.

Skills

Digital Painting3D ModelingGraphic Design

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
Unity
Unity
InDesign
InDesign
Premiere
Premiere

Experience

  • 2D Artist & Programmer at Fly Guy Interactive
    Fairfax, US
    July 2020 - December 2021

    CIS (Communities in Schools) Project – Delivered 50% of 2D character art and rigging along with 100% of 2D environment art for educational tool designed to assess students through character interaction in different scenarios. Implemented standardized tile sets to increase efficiency of delivery for go forward releases. Applied environmental FX polish to animated energy beams and distracting elements in the classroom environment including meteor showers outside the window, paper airplanes in the room. Led source control implementation enabling secure remote work for team members. As art and implementation work completed, my role shifted to QA to identify bugs and implement fixes. (Photoshop, Unity, GitHub, Sourcetree)

    Abomination Fight Pit Delux – Collaborated with co-worker on one of their games in development to complete 2D art, environment art and animation resulting in 34 character animations and 228 frames of animation. (Photoshop)

  • Senior Projects at George Mason University
    Fairfax, US
    August 2019 - May 2020

    Character Artist

    Under Siege (Capstone Project) - Modeled, rigged, animated and implemented 3d characters for side scrolling puzzle platformer. Developed a visual shader to create cel shading effect using the dynamic lighting that applied to all visuals in the game. Conceived and implemented core gameplay mechanic allowing the player to create a body double which could be directly controlled or follow a player recording. In quality checks, ensured that collision detection between players and their body doubles were meeting expected results. (Unity)

    VR Programmer

    Neon Highway – Developed and implemented gameplay programming for High Octane VR driving shooter game. Created a form of player mobility which limits motion sickness and enhances gameplay experience approximating the actions of driving a car. Established workflows and trained artists to submit completed assets to be implemented into the game. (Unity, Sourcetree)

  • Programming and Board Game Design at Independent Studies
    Fairfax, US
    November 2022 - Present

    Prototyping with Unreal Engine

    Spent time doing research and learning to port my own projects into the Unreal engine as a way to build experience with the product. Created prototype for 1st person action game, Kickjump, where the core ability was to kick enemies, objects and the ground to launch yourself progressing towards victory. (Unreal Engine)

    Board Game Designer & Graphic Artist

    The Big Score (Independent Effort) – Designed, completed artwork for game assets, managed

    playtesting iterations of development for a fast-paced game for 3 – 6 players. Currently completing playtesting and iterations of development. Plan to begin pitching at conventions in 2024.

  • Team Leader at Walgreens Retail Drug Store
    Fairfax, US
    May 2021 - November 2022

    Joined as sales associate; advanced to team leader in 6 months. Trusted and capable leader supervising staff, opening and closing store. Worked closely with the store manager to address problems, hire new staff, cover challenging work schedules. Interacted with customers to ensure their needs were met. Addressed issues and complaints.